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by Pierre Tchounikine

Author: Pierre Tchounikine
Subcategory: Programming
Language: English
Publisher: Springer; 2011 edition (July 1, 2011)
Pages: 180 pages
Category: Technologies and Computers
Rating: 4.9
Other formats: doc docx lrf lit

Pierre Tchounikine, PhD, is Full Professor of Computer Science at the University of Grenoble (France).

Pierre Tchounikine, PhD, is Full Professor of Computer Science at the University of Grenoble (France).

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Computer Science and Educational Software Design. A Resource for Multidisciplinary Work in Technology Enhanced Learning. Pierre Tchounikine University Grenoble 1 LIG rue de la Houille Blanche 961 38402 Grenoble France Pierre.

invites to the guest lecture "Educational software and design continued in use", with professor Pierre Tchounikine from the University of Grenoble.

Time and place: Guest lecture: Pierre Tchounikine on educational software and design continued in use Oct. 12, 2012 10:15 AM–11:30 AM, InterMedia, meeting room Infra (Forskningsparken, building 2, level 3). Photo: Private.

book by Pierre Tchounikine. Developing educational software requires thinking, problematizing, representing, modeling, implementing and analyzing pedagogical objectives and issues, as well as conceptual models and software architectures.

Computer Science Books. Computer Science and Educational Software Design : A Resource for Multidisciplinary Work in Technology Enhanced Learning. Walmart 9783642200021. This button opens a dialog that displays additional images for this product with the option to zoom in or out. Tell us if something is incorrect.

Computer Science and Educational Software Design - A Resource for Multidisciplinary Work in.

Computer Science and Educational Software Design - A Resource for Multidisciplinary Work in Technology Enhanced Learning. Abstract In the field of computer-supported collaborative learning (CSCL), scripts are designed to support collaboration among distant learners or co-present learners whose interactions are (at least partially) mediated by a computer.

Computer Science and Educational Software Design: A Resource for Multidisciplinary Work in Technology Enhanced Learning.

Computer Science and Educational Software Design - A Resource for Multidisciplinary Work in Technology . Developing educational software requires thinking, problematizing, representing, modeling, implementing and analyzing pedagogical objectives and issues, as well as conceptual models and softwar. More).

Developing educational software requires thinking, problematizing, representing, modeling, implementing and analyzing pedagogical objectives and issues, as well as conceptual models and software architectures. Computer scientists face the difficulty of understanding the particular issues and phenomena to be taken into account in educational software projects and of avoiding a naïve technocentered perspective. On the other hand, actors with backgrounds in human or social sciences face the difficulty of understanding software design and implementation issues, and how computer scientists engage in these tasks.

Tchounikine argues that these difficulties cannot be solved by building a kind of “general theory” or “general engineering methodology” to be adopted by all actors for all projects: educational software projects may correspond to very different realities, and may be conducted within very different perspectives and with very different matters of concern. Thus the issue of understanding each others’ perspectives and elaborating some common ground is to be considered in context, within the considered project or perspective. To this end, he provides the reader with a framework and means for actively taking into account the relationships between pedagogical settings and software, and for working together in a multidisciplinary way to develop educational software.

His book is for actors engaged in research or development projects which require inventing, designing, adapting, implementing or analyzing educational software. The core audience is Master’s and PhD students, researchers and engineers from computer science or human and social sciences (e.g., education, psychology, pedagogy, philosophy, communications or sociology) interested in the issues raised by educational software design and analysis and in the variety of perspectives that may be adopted.