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Download HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL djvu

Download HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL djvu

by Jacob Seidelin

Author: Jacob Seidelin
Subcategory: Programming
Language: English
Publisher: Wiley; 2 edition (March 10, 2014)
Pages: 456 pages
Category: Technologies and Computers
Rating: 4.5
Other formats: docx lrf mobi txt

Jacob Seidelin (Copenhagen) is a freelance web developer with 10 years of experience working with both backend programming, graphics design and front-end technology.

Using the latest open web technologies. Jacob Seidelin (Copenhagen) is a freelance web developer with 10 years of experience working with both backend programming, graphics design and front-end technology.

Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will create your HTML5 game.

By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5. Read on the Scribd mobile app.

Discover new opportunities for building 2D and 3D games with HTML5. By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5. Download the free Scribd mobile app to read anytime, anywhere.

Exam Question 3 (. 36. needed to build fun and engaging 2D games. By the end of this book you will have created a complet. 53 MB·8,938 Downloads. Oct 1, 2013 essential read and an efficient reference for web designers and developers. 4 MB·14,088 Downloads·New! Build your next game on a bigger scale with Pro HTML5 Games.

By the end of the book, you will have created a fully functional game that.

Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5.

Author: Jacob Seidelin. Summary of Contents Foreword.

Web Games Development.

By Alex Holmes, Emmanuel Jeannot, Jacob Seidelin, Julius Zilinskas. Download PDF (VIP members).

HTML5 Gamesshows you how to combine HTML5, CSS3 and jаvascript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets.

Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5.

Topics include:

Dealing with backwards compatibilityGenerating level dataMaking iOS and Android web appsTaking your game offlineUsing Web WorkersPersistent Game DataDrawing with CanvasCapturing player inputCreating 3D graphics with WebGLTextures and lightingSound with HTML5 Audio

And more…