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Download Magic Tricks, Card Shuffling and Dynamic Computer Memories (Spectrum) djvu

Download Magic Tricks, Card Shuffling and Dynamic Computer Memories (Spectrum) djvu

by S. Brent Morris

Author: S. Brent Morris
Subcategory: Programming
Language: English
Publisher: American Mathematical Society; 1 edition (December 31, 1998)
Pages: 150 pages
Category: Technologies and Computers
Rating: 4.6
Other formats: lrf mobi txt doc

Magic Tricks, Card Shuffl. has been added to your Cart. This book approaches the complete shuffling in many ways: first in number theory, then groups, then linear and abstract algebra and computer dimamics.

Magic Tricks, Card Shuffl. Via these chapters readers will find this problem is much more deep than he had thought. Although there are many "hard" mathematics in this book, we still havesome "soft" chapters dealing with magic tricks (and it's really fun! ). This is a very good introducing book indeed, it covers recreation mathematics and serious mathematics.

in card shuffling, this book is a demonstration of deterministic amazement. Which is what card tricks really are. Enclosed in a wrapper of disingenuous talk and distracting motions, a card trick is a simple exercise in movement and memory

in card shuffling, this book is a demonstration of deterministic amazement. Enclosed in a wrapper of disingenuous talk and distracting motions, a card trick is a simple exercise in movement and memory. The process driving the movement is a mathematical one and many tricks are thoroughly explained here. Although the mathematics of card shuffling is surprisingly complex, it is not impossibly so and can be understood by advanced undergraduates.

April 24, 2019 History. Spectrum series, MAA spectrum. Are you sure you want to remove Magic tricks, card shuffling, and dynamic computer memories from your list? Magic tricks, card shuffling, and dynamic computer memories. Published 1998 by Mathematical Association of America in . Written in English.

Computers Computers & Technology Games Math Mathematics Science & Math. More by S. Brent Morris.

book by S. Here is a book that explores the fascinating interconnections between three seemingly unrelated topics . Computers Computers & Technology Games Math Mathematics Science & Math. Committed to the Flames: The History and Rituals of a Secret Masonic Rite.

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Kasparov Versus Deep Blue: Computer Chess Comes of Age. Springer-Verlag, 1996.

Magic Tricks, Card Shuffling, and Dynamic Computer Memories: The Mathematics of the Perfect Shuffle. Mathematical Association of America, Washington, . Kasparov Versus Deep Blue: Computer Chess Comes of Age. S. Pemmaraju and S. Skiena. Computational Discrete Mathematics: Combina- torics and Graph Theory with Mathematica. Cambridge University Press, New.

Magic Tricks, Card Shuffling and Dynamic Computer Memories.

Items related to Magic Tricks, Card Shuffling and Dynamic Computer . Brent Morris has a PhD and an AM in mathematics from Duke University and an MS in computer science from Johns Hopkins University.

Items related to Magic Tricks, Card Shuffling and Dynamic Computer Memories. Brent Morris Magic Tricks, Card Shuffling and Dynamic Computer Memories (Spectrum). The book itself is designed as a prop for a trick, but you don't need to use mathematics or even understand it to do some 'magic'. He is believed to have the only doctorate in the world in card shuffling; his dissertation is entitled Permutations by Cutting and Shuffling: A Generalization to Q Dimensions.

Title: Magic Tricks Card Shuffling and Dynamic Computer MemoriesAuthor: Morris, S. BrentPublisher: Mathematical Assn of AmerPublication Date: 1997/09/01Number of Pages: 148Binding Type: PAPERBACKLibrary of Congress: 97074358. Tell us if something is incorrect.

Here is a book that explores the fascinating interconnections between three seemingly unrelated topics. The reader need have no specialist mathematical background to follow the text beyond high school mathematics, which makes it suitable for budding magicians and students of all ages. It is a fun book that looks at the mathematics of the perfect shuffle and develops the procedures for controlling dynamic memories and doing some clever card tricks. Each chapter begins with the description of a card trick and ends with its explanation, usually using some mathematics developed earlier. The book itself is designed as a prop for a trick, but you don't need to use mathematics or even understand it to do some 'magic'.