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Download The Ecology of Games: Connecting Youth, Games, and Learning (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning) djvu

by Katie Salen Tekinbas,S. Craig Watkins,Kurt Squire,Barry Joseph,Tom Satwicz,Reed Stevens,Cory Ondrejka,Ian Bogost,Laurie McCarthy,James Paul Gee,Mizuko Ito,Anna Everett,Jane McGonigal,Amit Pitaru

Author: Katie Salen Tekinbas,S. Craig Watkins,Kurt Squire,Barry Joseph,Tom Satwicz,Reed Stevens,Cory Ondrejka,Ian Bogost,Laurie McCarthy,James Paul Gee,Mizuko Ito,Anna Everett,Jane McGonigal,Amit Pitaru
Subcategory: Social Sciences
Language: English
Publisher: The MIT Press (January 4, 2008)
Pages: 288 pages
Category: Politics
Rating: 4.6
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Series: John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. Paperback: 288 pages. Publisher: The MIT Press (November 30, 2007).

Katie Salen, Katie Salen Tekinbaş.

The Ecology of Games. Connecting Youth, Games, and Learning. An exploration of games as systems in which young people participate as gamers, producers, and learners.

The Ecology of Games book. The John D.

with new media, Mizuko Ito. p. cm. - The John D. MacArthur Foundation Series in Digital. Includes bibliographical references and index.

An exploration of games as systems in which young people participate as gamers, producers, and learners.

McArthur Digital Media and Learning Spotlight Blog James Paul Gee’s Learning and Games gives an overview of what good game design can teach us about good learning and vice-versa (p. 21).

McArthur Digital Media and Learning Spotlight Blog. Mimi Ito. New Media Literacies. The first essay, Salen’s Toward an Ecology of Gaming, sets the frame for the collection. James Paul Gee’s Learning and Games gives an overview of what good game design can teach us about good learning and vice-versa (p.

In: Salen, K. (Ed) The Ecology of Games: Connecting Youth, Games, and Learning (The John D. MacArthur . MacArthur Foundation Series on Digital Media and Learning). Cambridge, MA: The MIT Press.

The Ecology of Games : Connecting Youth, Games, and Learning. In the many studies of games and young people's use of them, little has been written about an overall "ecology" of gaming, game design and play-mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world.

An exploration of games as systems in which young people participate as gamers, producers, and learners.In the many studies of games and young people's use of them, little has been written about an overall “ecology” of gaming, game design and play―mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, producers, and learners. The Ecology of Games (edited by Rules of Play author Katie Salen) aims to expand upon and add nuance to the debate over the value of games―which so far has been vociferous but overly polemical and surprisingly shallow. Game play is credited with fostering new forms of social organization and new ways of thinking and interacting; the contributors work to situate this within a dynamic media ecology that has the participatory nature of gaming at its core. They look at the ways in which youth are empowered through their participation in the creation, uptake, and revision of games; emergent gaming literacies, including modding, world-building, and learning how to navigate a complex system; and how games act as points of departure for other forms of knowledge, literacy, and social organization.ContributorsIan Bogost, Anna Everett, James Paul Gee, Mizuko Ito, Barry Joseph, Laurie McCarthy, Jane McGonigal, Cory Ondrejka, Amit Pitaru, Tom Satwicz, Kurt Squire, Reed Stevens, S. Craig Watkins