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Download Playful Design: Creating Game Experiences in Everyday Interfaces djvu

Download Playful Design: Creating Game Experiences in Everyday Interfaces djvu

by John Ferrara

Author: John Ferrara
Language: English
Publisher: Rosenfeld Media; 1st edition (May 17, 2012)
Pages: 264 pages
Category: No category
Rating: 4.6
Other formats: azw doc mobi lrf

John Ferrara has worked as a user experience practitioner since 1999 and began designing video games in 2001. Playful design" claims that UX professionals can learn from game design to "achieve great things int he real world"

John Ferrara has worked as a user experience practitioner since 1999 and began designing video games in 2001. His nutrition education game Fitter Critters was a top prizewinner in the 2010 Apps for Healthy Kids contest sponsored by Michelle Obama's "Let's Move!" campaign, and it is currently being tested in public elementary schools. Playful design" claims that UX professionals can learn from game design to "achieve great things int he real world". However, what John Ferrara delivers is simply a systematic categorisation of different computer game types, and how these game types cater for different audiences, and supposedly achieve different things.

Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses

Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses. This book will show you how. To read this book, upload an EPUB or FB2 file to Bookmate.

Playful Design: Creating Game Experiences in Everyday Interfaces. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical and moral force, even as a tool for military training.

John Ferrara has worked as a user experience practitioner since 1999 and began designing video games in 2001.

Creating Game Experiences in Everyday Interfaces. Playful Design is a brilliant beyond-the-hype book that truly sifts the gold from the dross

Creating Game Experiences in Everyday Interfaces. Published: June 2012. John Ferrara has worked as a user experience practitioner since 1999 and began designing video games in 2001. His nutrition education game Fitter Critters was a top prizewinner in the 2010 Apps for Healthy Kids contest sponsored by Michelle Obama’s Let’s Move! campaign, and it is currently being tested in public elementary schools. Playful Design is a brilliant beyond-the-hype book that truly sifts the gold from the dross. It is a must read for anyone interested not just in games, but in designing engaging and meaningful human experiences.

Playful Design author John Ferrara discusses gaming's place in cultural transformation, and he offers five universal principles of good game design. We don’t publish books; We started with Rosenfeld Media UX books, then expanded to conferences and corporate training. A gaming revolution, minus the hype. For UX designers eager to go beyond simple points and badges, it’s been hard to find resources that truly bridge the worlds of UX and game design

Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses  . With the purchase of Kobo VIP Membership, you're getting 10% off and 2x Kobo Super Points on eligible items. Your Shopping Cart is empty. There are currently no items in your Shopping Cart.

John Ferrara is a user experience designer at Vanguard and the author of the new book, Playful Design: Creating Game Experiences in Everyday Interfaces. ore about John Ferrara. ore about John Ferrar. uly 25, 2012. Playful UX Design: Building A Better Game. If we’re truly committed to creating satisfying user experiences, then there’s no reason why games, which can satisfy people so richly, should be excluded. Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses. Read on the Scribd mobile app.

John Ferrara's book Playful Design: Creating Game Experiences in Everyday Interfaces goes on sale today. You’re a seasoned designer with a long history of creating compelling user experiences. We present an exclusive excerpt with 10 general guidelines that you can follow to improve your chances of creating a successful design. You see the advantages that games can offer to UX design.

Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses. They have much more in common than their perceived distinction typically suggests, and user experience practitioners can realize enormous benefit by exploiting the solutions that games have found to the real problems of design. This book will show you how.